all the stuff you need to make your own Apk Mod
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What is a Boolean:
A Boolean is simply a True or False statement. Without realizing it, you think with bool’s in your day to day life, so these are easy to understand. They’re, in a sense, the same as a Yes or No question/answer. If someone asks you “Can you please pass the butter?” at dinner, Yes would be the same as “true”, No would be the sale as “false!”
C# Code
public bool true() {
return true;
}
IDA/HEX Code
MOV R0,#1
BX LR
Hex: 01 00 A0 E3 1E FF 2F E1
Always Return False as a Boolean
What is a Boolean: See above
C# Code
public bool false() {
return false;
}
IDA/HEX Code
MOV R0,#0
BX LR
Hex: 00 00 A0 E3 1E FF 2F E1
Force Freeze a Number/Int
What is an Int:
Int stands for Integer which is just a fancy word for a basic number. These numbers can come in multiple “flavors” of Int8, Int16, Int32 and Int64. Depending on how high of a number the game needs to display will determine which Integer type is declared. In 90% of IL2CPP hacking I’ve personally done, the only time I see Int64 is when its used for Time. Other than that, I always see Int32 or Int16. Either should work with the code below.
C# Code
public int oInt() {
return 999;
}
IDA/HEX Code
MOV R0, #999
BX LR
Hex: E7 03 00 E3 1E FF 2F E1
Force Freeze a Float Number/Int
What is a Float Number/Int:
As stated above, an Int, aka an Integer, is a fancy word for a number. Although, a Float Int is far different from a boring old Int32. A Float is used in the situation of a number that is constantly changing. For example, in a game where you have a set amount of Race Boost but it depletes as you use it, the number from Max Boost to 0 would be set as a Float as its constantly changing as you earn it or use it. In C# programming, you can tell the simple difference between a Float and a basic Integer simply by if there is a lowercase “f” after the number like below.
You CAN NOT use Hexidecimal number values longer than 4 characters… for example, you could change this to 437B, but not 437BA.
C# Code
private float oFloat()
{
return 999f;
}
IDA/HEX Code
MOV R0, #0x447A
BX LR
hex -> 7A 04 04 E3 1E FF 2F E1